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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v1.99h 68.7 KB |
Import / Export |
Compiled / Description | ||
03.04.2002 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. This version only supports Character Studio v3.x. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Lablaine | VirtuaLight VIB Exporter v1.2 62.3 KB |
Import / Export |
Compiled / Description | ||
14.02.2002 The VirtuaLight VIB Exporter allows you to export your scene directly from Max to the VIB format used by the VirtuaLight GI Renderer. The plugin supports export of scene files (*.VIB), shader files (*.VS) and geometry (*.MSH). The following features are supported: - Colours and bitmaps can be used for the background. - All objects are converted to VirtuaLight binary meshes. - UV mapping supported. - Smoothing groups are NOT yet supported. - Target spots and omni lights are supported. - If no lights are in the scene, Sunlight and Skylight are automatically added. - Target cameras are supported. Free cameras must be changed to target cameras before exporting. - Particle systems are NOT supported at present. - Standard materials are supported. - Diffuse, reflection, opacity and bump maps are exported. - Bitmaps and AVI mappings are supported. - Procedural textures are supported. - Blinn and Phong shaders are supported, all other get converted to Cook. A full description of the renderer can be found here. |
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Author / WWW | Name / Download | Plugin Type |
UbiSoft | Ghost Recon Map Exporter v1.0 2.03 MB |
Import / Export |
Compiled / Description | ||
08.02.2002 This plugin allows you to export levels created in Max for use with Ghost Recon. It is part of the Ghost Recon editing toolkit. |
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Author / WWW | Name / Download | Plugin Type |
Microsoft | X-file Exporter v3.0 1.08 MB |
Import / Export |
Compiled / Description | ||
08.10.2001 A Direct X-file exporter with support for Physique modifiers (Character Studio 2.2), released as part of the Direct X 8.1 SDK. Includes the source-code. |
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Author / WWW | Name / Download | Plugin Type |
Bill Brooks | A4/5 MDL Export v1.0 14.4 KB |
Import / Export |
Compiled / Description | ||
04.10.2001 This plugin exports MDL models for the MED 3DGame Studio Modeller. |
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Author / WWW | Name / Download | Plugin Type |
Altered Worlds | Altered Worlds Exporter v3.2 4.64 MB |
Import / Export |
Compiled / Description | ||
16.09.2001 AlteredSaver is an interactive 3D screen saver for Windows and Linux, and includes a Max export plugin, allowing users to create their own AlteredSaver scenes. The exporter saves your Max scenes as *.TNT files which can be read by the screensaver. The screensaver itself is shareware, and will run unrestricted for 30 days. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v1.0.0.1 68.4 KB |
Import / Export |
Compiled / Description | ||
07.09.2001 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. This version only supports Character Studio v2.x. |
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Author / WWW | Name / Download | Plugin Type |
YeHa | 3DO Export v1.0 12.1 KB |
Import / Export |
Compiled / Description | ||
12.08.2001 Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool. |
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Author / WWW | Name / Download | Plugin Type |
Moppi Productions | Moppi Demopaja Exporter v1.0 1.8 MB |
Import / Export |
Compiled / Description | ||
31.07.2001 Moppi Demopaja is a demo authoring tool. It has a interface similar to the popular 2D animation tools such as Macromedia Flash and Adobe After Effects (I hope they don't have any patents on their User interfaces). Many of the user interface functionality is imitated from After Effects. The export plugin is simply an extended ASCII exporter, enabling you to use 3D content from Max in your demos. |
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Author / WWW | Name / Download | Plugin Type |
Virtue3D | Virtue3D Exporter v1.0 1.34 MB |
Import / Export |
Compiled / Description | ||
13.06.2001 Virtue3D extends Max to include an export utility for 3D content prior to optimization by Virtue3D Optimizer, which compresses large 3D models into highly efficient, compact Web-ready files called VTU's. Features include: - Direct input to Virtue3D Optimizer - Enhanced to produce a more complete data output - Exports both simultaneous and independent animations - Efficiently preserves animation, material and hierarchy data - Supports native Max features like smoothing and particle systems - Preserves high-level of accuracy VRML 2.0 compliant file output |